Meta Quest 2 — Advanced All-In-One Virtual Reality Headset — 128 GB9.7/10 (Expert Score)
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- Keep your experience smooth and seamless, even as high speed action unfolds around you with a super-fast processor and high-resolution display.
- Experience total immersion with 3D positional audio, hand tracking and haptic feedback, working together to make virtual worlds feel real.
- Explore an expanding universe of over 350 titles across gaming, fitness, social/multiplayer and entertainment, including exclusive blockbuster releases and totally unique VR experiences.
- Travel universes in blockbuster fantasies, scare yourself witless in horror adventures or collaborate with colleagues in innovative workspaces.
- Come together in incredible social spaces and multiplayer arenas as you take in live events with friends and family, find your new workout crew or join quests with fellow adventurers.
- Be truly free to roam in VR With a wireless headset, intuitive controls, a built-in battery, easy setup and no PC or console needed
- Play without worries as an easy-to-use Guardian boundary lets you set your designated play space and alerts you if you move outside it.
- Take VR your lightweight and portable Quest 2 wherever you go in the real world.
Meta Quest 2 — Advanced All-In-One Virtual Reality Headset — 128 GB
Meta Quest 2 is our most advanced all-in-one VR gaming system yet. Every detail has been engineered to make virtual worlds adapt to your movements, letting you explore awe-inspiring VR games and experiences with unparalleled freedom. No PC or console required. The redesigned Meta Touch controllers feature improved ergonomics and intuitive controls that transport your gestures, motions and actions directly into VR. You can even connect your VR headset to a gaming-compatible computer with an Meta Link cable to access hundreds of PC VR games and experiences.
Meta Quest 2 also lets you bring your friends into the action. With live casting, you can share your VR experience with people around you. Or meet up with friends in virtual worlds to battle in multiplayer competitions or just spend some time together. With Meta Quest 2, there’s no end in sight to what you can play, create and discover in virtual reality.
Meta Quest 2 — Advanced All-In-One Virtual Reality Headset — 128 GB: Expert ReviewMeta Quest 2 is the all-in-one system that truly sets you free to roam in VR with no wires or cables to limit your experience.
Ease of Use
- Incredibly immersive experiences
- Comfortable weight
- Easy to use
- Doesn't require any cables
- Sharp display
- Powerful processor
- Accurate motion tracking
- Optional PC tethering via accessory cable
- Requires Facebook account linking
- Can still cause motion sickness
- Short battery life
Meta Quest 2 — Advanced All-In-One Virtual Reality Headset — 128 GB Prices
Specification: Meta Quest 2 — Advanced All-In-One Virtual Reality Headset — 128 GB
3 reviews for Meta Quest 2 — Advanced All-In-One Virtual Reality Headset — 128 GB
4.3 out of 5
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Ben Harman –
El visor es muy bueno para lo que cuesta. El precio real debería rondar entre 6000-6200 pesos. Sin embargo, para ser un precio mexicano se me hace entendible por la tarifa de importación.Ahora sí viene lo bueno: La experiencia. Es un visor de realidad virtual que demuestra calidad desde el unboxing, tal vez lo único criticable desde mi perspectiva sería la banda de la cabeza, pero se entiende totalmente porque oculus vende la correa elite por separado. La banda de cabeza no es incómoda, simplemente no va de acuerdo a la calidad percibida del producto en general, simplemente si puedes comprar la elite o una genérica, entonces sería lo mejor que puedes hacer.La experiencia de juegos es simplemente irreal, sumamente inmersivo y si le sumas el hecho de que puedes vincularla directamente a tu pc entonces se vuelve un game changer (si tienes una computadora que pueda correr los juegos). No considero necesario usarlo con un PCVR, pero se agradece demasiado poder hacerlo con un router casero con apenas 3-8 ms de latencia desde una habitación diferente conectado a la red de 2.5ghz. Si quieres desconectarte un par de horas del mundo (porque eso es lo que en promedio dura su batería) y pasar un buen rato, esta es la opción a tomar. Respecto a la batería, aunque pueda parecer algo escasa, es suficiente si tomamos en cuenta la necesidad de descansar los ojos, de todos modos si requieres más tiempo puedes conectarte directamente al pc adquiriendo cualquier cable usb 3.2 a usb c o a un powerbank de diversas capacidades para alargar tus sesiones de VR.Si esperas una calidad visual cercana a la que tenemos en el mundo real, entonces te recomiendo que inviertas en visores del doble o triple de precio, pero por este precio considero competente la percepción de los objetos renderizados por el visor por sí mismo y vía PC es sobresaliente, pero con puntos a destacar como lo son el texto que por lo que entiendo en casi cualquier visor de uso no profesional suelen notarse algo borrososos en algunos ángulos de visión, pero es cuestión de explorar y encontrar los puntos de enfoque de la visión para poder leer sin mayor esfuerzo texto en esta plataforma. Satisfecho 100% con esta compra.Edit: Desafortunadamente a la semana y media de uso murieron un par de pixeles justo en el centro, por lo que opté por devolverlo para posteriormente pedir otro que no tenga este defecto, así que por esto cambio mi calificación de 5 a 4 estrellas.
Eugene W. Maloney –
Was there a Quest or a Quest 1? I don’t think so. Why did FB/Meta start at 2? I have no idea. Maybe there was a Quest 1 and it ended up on the scrapheap for some reason and we never saw it.Anyway, the BIG NEWS with the Quest 2 is that you no longer need to hook up to a laptop/PC and so no longer need an expensive graphics card. The Oculus Rift cost about the same if a bit more than the Quest 2, but to operate it, you needed a graphics card that would set you back at least several hundred dollars. Worse than that, though, that required you to have a higher end PC, so instead of, say, a $500 Dell Inspiron, you were looking at having to have, say, a $2,000 Dell XPS. That was a major roadblock to mass availability of VR that FB/Meta took away by introducing the Quest 2 and putting the Rift out to pasture.Now that all sounds very 5 stars, and maybe it should be, so why am I only giving 4 stars?1. It’s not as cool as I thought it’d be and I don’t use it as much as I thought I would. The games/apps cost between $9.99 and $39.99, from what I’ve seen, but even the most popular game, Beat Saber for $29.99, which is kind of like Dance Dance Revolution (DDR) but with a light saber, isn’t that cool, even if on paper it sounds cool. It’s not bad, just kinda meh.2. I don’t know if it’s my head or my eye placement or what, but I have a real issue with eyes strain using it and, most of all, with getting double vision I can’t resolve no matter what I do, namely repositioning the headset and adjusting how far apart lenses inside are. Now, I do wear glasses and thought it might’ve been because of that and because of the spacer for glasses wearers provided with the Quest 2 to allow extra room inside the headset for glasses, so since I can see OK without glasses, no like I’m blind or anything, I tried taking that spacer out and going without glasses, same thing. For whatever reason, I can see just as well without my glasses in the headset, so that’s good, but the issue of eye strain and occasional double vision that I can’t resolve is exactly the same.3. The spacer for eyeglasses leaves a small open space or gap between the spacer and the body of the Quest 2 along the nose such that if you glance down with your eyes, you can see outside, see light, and even when you don’t, it lets outside light in, so that’s poorly designed.4. You need a fairly large open space of floor with absolutely nothing on it or anything next to it, like walls, stuff on counters, shelves, etc. You can play with a smaller space, but you’re constantly getting alerted by a big wall of plus signs that you’re reaching the edge of your safe space. Now, one thing that’s cool is if you leave the space, cross that wall of plus signs, you no longer see the game but get a black and white video feed of what’s in front of you, of your surroundings, kinda like looking at your home through a low-res black and white security camera. Now, I do have just barely enough space, but the problem I run into is that you actually need a somewhat larger space since gameplay will often result in your arms that space, so if you’ve outlined a safe space or play area that’s big enough but there’s a counter, table, shelf, whatever not in it but right next to it, you will can find your hand knocking into whatever’s on that counter, table, shelf, whatever and maybe knocking it off or over or whatever, so it seems like the easy solution for people who don’t have big open areas of flat floorspace with nothing surrounding it in their homes would be to play it outside, which brings me to my next point…5. You can’t play it outside. Nowhere in any of the instructions does it say you can’t use it outside, like it literally won’t work outside, so when I tried to use it outside, I thought it had broken. The headset has sensors all over it that must use the walls and ceiling to bounce off of, so when there are no walls or ceiling, it literally freaks out. The controllers work, sort of, but not really. Instead of seeing them in your hands, like you normally can with the headset on, you’ll see the controllers 10 or 15 feet away all on top of each other, and you use the menu buttons and fire buttons, but you can’t aim, or can only sort of aim because it thinks the hand controllers are 10 or 15 feet away and not positioned like you have them positioned. Now, it seems like with games like Pokemon Go and with so many people not having the rather large amount of space needed to use the Quest 2 that outside wood be a perfect solution, like in a park or in my backyard or in my driveway. When I googled it, I found out that my Quest 2 wasn’t broken, but what I was reading was spinning it to be like it didn’t work on purpose outside for my safety and not that it’s a shortcoming of the Quest 2, which is what it totally is. One interesting thing that I did learn, though, is that the magnifying lenses in the Quest 2 should never be left in direct sunlight, not outside nor inside on a windowsill because if direct sunlight hits it, the sunlight hitting it will be like sunlight hitting a magnifying glass, only it’ll focus it on the display screen inside and burn through it lickety-split. So that’s A CRITICALLY IMPORTANT THING TO KNOW THAT’S NEVER MENTIONED IN THE MATERIAL YOU GET WITH THE QUEST 2 WHEN YOU BUY IT.Now that all may make it sound WORSE than it is. Those are my criticisms. Still, it’s a pretty dang cool piece of tech, especially for the price. It’s just not what I thought it’d be, so I’m going to be giving mine to my nephew.ANOTHER IMPORTANT PIECE OF INFORMATION: 64GB for $100 less vs. 128GB for $100 moreI spent the extra $100 and bought the 128GB one because I didn’t want it going obsolete or running short on memory or whatever. If I had it to do all over again, I’d have saved myself the hundred bucks and bought the 64GB one, not because I’m giving it away but because there’s no way you’d ever use 64GB, much less 128GB.What the storage is for isn’t RAM, so it has no effect on performance, but is strictly for storing games, file storage. Each game, though, is only about 1GB, so before you’d ever use up 64GB, you’d have to have more than 60 apps/games on there. Setting aside that’s around $1,800 in apps/games and just a crazy amount in my mind, even if you are that heavy a user and do have that much stuff, it doesn’t matter because you can use a USB cable and put games you’re not using or don’t plan to use on a library that can store them on an app or even through a cell phone app on a cloud, so you’d only ever actually need more than 64GB and so pay the extra $100 for the 128GB version is if you actually want to have access to 60 to 120 games and apps all at the same time without having to swap games/apps out with others in your library. Now, you may be thinking of future-proofing, that there will come a time when the games/apps are 2GB or 3GB or 5GB or whatever and so don’t want to be caught short, but you won’t be, or you will be, but it won’t matter. The reason games/apps are only around 1GB each is going much bigger than that would push or exceed the limits of the Quest 2’s processors and internal RAM. That means that when down the road games/apps grow much larger than what they are now, it’ll be time to upgrade from the Quest 2 to whatever’s next. There’s no avoiding that by spending an extra $100 for 128GB of onboard storage instead of 64GB. Now, when the Quest 2 first came out last year, it came out with only 32GB at the same price it is now with 64GB. 32GB wasn’t enough storage, so FB/Meta quickly remedied that by making a 64GB for $100 more, but then it obsoleted the 32GB version and dropped the price of the 64GB to the same as what the 32GB one had been. FB/Meta then added the 128GB option because of people demanding it after panicking from the 32GB one not being enough that they thought 64GB wouldn’t be either or soon wouldn’t be. But it’s totally unnecessary and a waste of $100. If you don’t believe me, just research it for yourself. EVERYONE says so, and having lived it myself now, I fully agree.SAVE YOURSELF $100 AND BUY THE 64GB QUEST 2……BECAUSE YOU WILL ALMOST CERTAINLY NEVER EVER USE UP EVEN THE 64GB, MUCH LESS EVER NEED 128GB, AND IF YOU SOMEHOW WOULD EVER HAVE MORE THAN 64GB IN APPS/GAMES, YOU CAN SIMPLY STORE EXCESS LESSER USED APPS ON ANOTHER DEVICE/CLOUD THAT YOU CAN REDOWNLOAD THEM FROM SHOULD YOU EVER WANT THEM ONBOARD YOUR QUEST 2 AGAIN LATER, BECAUSE THAT 64GB IS JUST ONBOARD STORAGE CAPACITY, NOT TOTAL STORAGE CAPACITY, WHICH WITH A PC/CLOUD, SKY’S THE LIMIT.
Eugene W. Maloney –
First, a little background. I’m 73 years old. Above average in the activity department, adept mentally, although I am literally the only person I know who can lose something when standing perfectly still. I have four grandchildren. I hold down a full-time job as a writer, and a once-a-year gig teaching Rio Grande Board Games at the annual World Boardgaming Championships (WBC).It was at the most recent WBC that I was introduced to MetaQuest 2 and in particular, its bundled game called Beat Saber. I’d tried much cheaper VR systems, the ones that hold your phone and you have to download apps to run on them. This was an entirely different ball game. This was, I should note, not a function of the WBC. It just so happened that one of the site administrators had brought the system along with him and one evening, invited me to give it a try.The first issue that one should note is that once you put the headset for this system on, you are pretty much detached from the reality around you. This is fine as long as it’s just you and the machine, but you can forget about being outside the machine and trying to instruct someone inside the machine about what’s going on. As it happened, the man who introduced me to the system basically set it up for me – put it on his own head, clicked the right buttons – and then transferred the headset to me. With a couple of hand prompts and a word or two, Beat Saber, the program that comes with the MetaQuest 2 when you buy it these days, came on line and there I stood, with two controllers, one in each hand, as my eyes beheld on the screen in front of me, a series of square blocks coming at me, each with an arrow, pointing either up, down, right or left. The controllers operate two light sabers, one in each hand, and the object of this game is to swat the approaching blocks in the direction indicated by the arrow on them. There are also occasional large obstacles coming at you, like skinny walls, which appear like three-dimensional line drawings as they approach. You can’t swat these aside and the idea is to avoid them. In most cases, this entails just stepping out of their way, either to the right or the left, but dependent on some choices you make in Beat Saber, some of these objects can be wide and impossible to avoid unless you duck as they approach. No way to jump over them.And there’s music. At first, you don’t pick up on the idea that your swatting activity with the light sabers can occasionally be rhythmic, linked to the beat of the music. . .Beat Saber. Get it? But you’ll pick up on that fairly quickly. If you don’t dance and would like to, this is a good program that will force-feed you the concept of moving your body in beat with the rhythm of a song. You don’t realize you’re dancing because as far as you’re concerned, you’re swatting colored boxes with virtual reality light sabers. A note of caution. People familiar with the system and how it works will delight in recording video of your attempts to play the game; unbeknowst to you, ’cause you’re wrapped up in the headset and can’t see anything but what the machine is giving you to see. These people recording you will be LOL-ing themselves breathless, as you contort yourself in a relatively confined space, trying to dodge things and swat at the colored boxes.I made the mistake of failing to heed the warning that if I didn’t buy one of these systems soon, its price was going to go up. A lot. And it did. But I bought it anyway and am just beginning to tap into the available free apps and exploring the possibility of buying other ones.There’s a free Epic Roller Coaster app, which is fairly enjoyable, although oddly enough, both myself and my wife (now at home with our own MetaQuest 2) found ourselves getting a little queasy during the experience. Not sure what that’s about. She NEVER goes on real roller coasters and I do it all the time.Also found a walking-on-a-building-skeleton app that had me God knows how many stories high and though not generally afraid of heights (acrophobia), I wasn’t all that keen on walking on the available, skinny steel walkways to approach the edge. I’m in my living room, my mind knowing damn full well that I’m not only not as high as the program makes me think I am, but am, in fact, on solid ground. Yet, in an attempt to approach the edge and have a look OVER the edge, I am literally creeping forward, edging my foot out in front of me, making sure of my balance with each step. My mind absolutely refuses to grasp the concept that I am not in any danger.It should be noted that when you play in virtual reality, the mechanism has you define a space where you are going to be, literally drawing a perimeter line. It’s not because the machine is worried you might step off the big building you only think you’re on, but when you’re playing a game like Beat Saber, you want to make sure that your arm movements don’t knock over a lamp your Aunt Ethel gave you for Christmas last year, or in moving your legs around, you don’t accidentally kick the screen out of your new Smart TV.I haven’t been too excited by any of the first-person shooter kind of apps that are available. That kind of activity never lured me to the various systems that were already on the market. But I did notice and have been on the verge of pulling the trigger on some of the other activities, like table tennis, actual tennis and some other sports activities, like baseball. Am also interested in what is, at present, a small selection of board games, like Tsuro and chess (in a variety of different environments). They offer Catan (originally, Settlers of Catan) and though my interest in board games is strong, I never really liked Catan in real-time, so I’m not going to pick it up in VR.I recommend this system highly. The experience of good VR (and you can buy systems better than the basic one that I purchased) is mind-altering. It’s something to which your mind has never been previously exposed; an alternate reality with its own set of rules that takes some getting used to. It’s more expensive than pot, but unlike pot, it doesn’t just let your head create new connections and free it from everyday anxieties, it creates a reality within your brain that is intriguing to watch, hear and interact with.And as my age indicates, fun for all ages.Oh, and one other cautionary note for those of a certain advanced age. The first time I tried the system, at the WBC, my score at Beat Saber was abysmally low. So I tried again. And again. It wasn’t my hand movements with the controllers or the side-stepping away from approaching objects that got to me. It was the ducking at things that I had to let go over my head. I made the crouching moves necessary with reckless abandon. Once, again, and again. My upper thighs complained to me all of the next day. The good news is that it makes for good, healthy exercise.