Logitech G920 Driving Force Racing Wheel and Floor Pedals for Xbox Series X|S, Xbox One, PC, Mac – Black9.3/10 (Expert Score)
About this item
- Works on Xbox Series X, Xbox One and PC – Driving force is designed for the latest racing game titles for your Xbox Series X or Xbox One console. Add driving force to your controller selection and you may never want to race with a regular controller again. G920 driving force pro also works on PC with select titles
- Realistic force feedback – G920 driving force is engineered with dual-motor force feedback that is designed to realistically simulate the feel of your car and tires on every turn and type of terrain so you can sense under- or oversteer, drifting and more. With helical gears modeled after the gearing used in car transmissions, you get exceptionally smooth, quiet and precise steering action. Anti-backlash tensioning keeps the wheel and pedals tight, maximizing your control
- Quality construction – With solid steel ball bearings in the wheel shaft and stainless steel paddle shifters and pedals, driving force is built for precision racing and long-lasting reliability. The wheel is covered in high-quality, hand-stitched leather, giving it the look and feel of a high-performance racecar wheel and giving you a more comfortable, durable experience. Durable built-in clamps and bolt points allow driving force to be mounted securely to a table or racing rig to minimize shifting or wobbling during aggressive maneuvers
- Easy-access game controls – The D-Pad and console buttons are conveniently located on the wheel for seamless access to racing controls, while the semi-automatic paddle shifters help you execute smooth, accurate gear transitions on hairpin turns and straightaways. Glass-filled nylon mounting clamps
- Responsive pedal unit – The G920 comes with a separate floor pedal unit that enables a more realistic body position for driving, so you can comfortably brake, accelerate and change gears like you would in an actual car. The nonlinear brake pedal mimics the performance of pressure-sensitive brake systems for a more responsive, accurate braking feel
- What you need: Xbox Series X|S or Xbox One Games that support Logitech force feedback racing wheel OR Windows 10 USB Port 150MB Disk storage space Internet connection for optional software download Games that support Logitech force feedback racing wheel
- Wheel: Length: 10.24 in (260 mm) Height: 10.63 in (270 mm) Width: 10.94 in (278 mm) Weight without cables: 4.96 lb (2.25 Kg) Pedals: Length: 16.87 in (428.5 mm) Height: 6.57 in (167 mm) Width: 12.24 in (311 mm) Weight without cables: 6.83 (3.1 Kg)
Logitech G920 Driving Force Racing Wheel and Floor Pedals for Xbox Series X|S, Xbox One, PC, Mac – Black
Logitech G920 Driving Force Racing Wheel and Floor Pedals: Expert ReviewEngineered for the perfect driving experience with dual-motor force feedback, stainless steel paddle shifters and hand stitched leather wheel.
Quality of material
- Dual-motor force feedback
- Steering wheel LED light
- Pedals have started to squeak
Logitech G920 Driving Force Racing Wheel and Floor Pedals for Xbox Series X|S, Xbox One, PC, Mac – Black Prices
Specification: Logitech G920 Driving Force Racing Wheel and Floor Pedals for Xbox Series X|S, Xbox One, PC, Mac – Black
6 reviews for Logitech G920 Driving Force Racing Wheel and Floor Pedals for Xbox Series X|S, Xbox One, PC, Mac – Black
Show all Most Helpful Highest Rating Lowest Rating
Alright, I’ll preface this by saying I’m not a racing sim person. Never have been. I’d gotten an earlier version of Forza for the Xbox 360 out of curiosity, and my son enjoyed it a bit, but neither of us really got into it, being into first person shooters instead on the consoles…But in April I grabbed an Oculus Rift, and of course one of the things I ultimately had to try was a racing game, and it really turned it into a different experience. Enough that I decided I needed to try a wheel and pedals to control it, not just the Xbox controller. So I did some digging, and this was the one that seemed to hit the right price point and was supported in the Project Cars game I have on the Oculus system.Setting up couldn’t be much easier – I was clamping it to my PC stand (https://smile.amazon.com/gp/product/B001BBKNI6/ref=oh_aui_detailpage_o02_s01?ie=UTF8&psc=1) and that actually worked quite well, but I did end up just ordering an actual racing wheel stand this evening to improve the experience. The only thing I would’ve wanted them to change is to have some kind of plate or bar on the bottom to help hold all the cables in place as you’re getting things set up. There are small channels underneath this, where they run, so they’re recessed and this sits flat on the surface you’re clamping it to. But I had issues with a short cable getting pulled out the first time I was setting things up. Having something that slid over that to help keep them in place would’ve been nice. But it’s a minor annoyance, wasn’t even worth dropping a star.So once you get things plugged into this, you can connect it to power, but don’t plug into the PC until you’ve installed the software, which will then prompt you to connect the USB cable. I did this on Windows 10, and had no issues.There was a firmware update right away, so I ran that as well. Then it was time to play.Project Cars in the Oculus had support for this, so that’s what I tried first, and then realized that this is apparently a game that reverses the pedals by default, so I had to go into the options and remap all three pedals to get it to work. But once I did that, I was quite blown away by the experience.Having never used a racing wheel before, I didn’t expect the force holding the wheel in place. I expected force feedback as things happened, but I didn’t realize how firmly this wheel was going to hold the center position. But it’s awesome since it really helps keep you stable.Most of the video reviews and such talked about how it takes time to convert from a controller to a wheel, and that you can expect to “relearn” since it’s a whole different experience. I didn’t have that issue, since my racing sim gaming was so minimal. I took to it quite quickly, and inside of about three or four races, I had a good feel for it, and my performance soared compared to the hand held controller.Many people complain about the bright light on the wheel above the Xbox button. For me, not an issue since I have a headset on for the VR system, but I can see how that would be annoying if you’re using monitors. Nothing a bit of tape wouldn’t solve, but I think the least they could have done is had an option in the software settings to turn the light off altogether.Button placement is alright, I wish they had been a little closer to the wheel’s edges to make it easier to hit, but they’re not hard to get at as they are, just not quite as ergonomic as I would’ve hoped.Unit is pretty quiet as well.I see a lot of people complain about the brake pedal being stiff, and it certainly is, compared to the others, but for me it isn’t an issue. I may not know enough about these though to have the “right feel” for how it SHOULD be, and that may be why it doesn’t bother me. But as a total racing sim tyro, it’s not causing me any issues at all.For me, this really became a “Wow, I’m sure glad I got this!” kind of an item the first day I had it. With the VR headset, this really completes the immersion. And when it’s on this desk I’m using right now, and I”m on the bench in front of the setup, my hands are EXACTLY where they show up in the Oculus, so the illusion is complete for me.Feels great, love the resistance in turns since that really helps me keep on track and not spin out as much, and while the price seems steep to me, I didn’t have many options considering I’m on a Windows 10 PC and may use it on the Xbox One as well at some point. But while the price was steep, I’m looking at it as one of those, “You get what you pay for” things. It completes the illusion of actually racing, and that made the price point less of an issue for me.
Logger Lee –
The steering wheel works well, I wish the wheel itself was a little bigger, but it’s plenty good enough.The feedback is good, it rattles a little bit when you’re pounding your desert truck through the weeds (just like every time I’ve driven a real pickup off road)I used YouTube quite a bit to find out what the nerds use for settings and that made it even better.The pedals work great, the brake as pretty much everyone has mentioned is stiff, but again you can adjust most games so that you don’t have to mash down on it so hard.I put it all right on a stand I also bought from Amazon (The stand sucked).The mounting clamps are built in and seem like they would work well, but I haven’t used themThe wheel and pedals are one of my favorite extra toys I’ve bought, always liked racing games and like them a lot more now.
Everything about this wheel is fantastic. It’s sturdy, the force feedback is great, the pedals and butterfly shifters are made of very durable metal, the whole wheel is well made and high quality. It’s not a 1:1 sim wheel by any means, but it’s definitely a fantastic beginner to immediate wheel. My one and only gripe – the whole wheel mount and wires are quick release/setup, all except the pedals. The pedals are less quick to release and reset for those of us who clip this to the same desk we work from/play other games on. It’s not atrocious though, just takes some problem solving on the user end and some patience. Just thinking there must be a better way. Overall though, this wheel is fantastic, I love it.
Tobias Kuhn –
For the price, I think you will be hard-pressed to find something that does the job as well as this one. I don’t like when people compare products across budgets, and then show how the one not even half the price is worse. So, here are the highlights:Very sturdy, especially when mounted on a racing chair. The screw pattern is very common, and you would have a hard time finding a racing chair that this one won’t fit. I personally use the OpenWheeler 3 and it was a perfect match.For a gear-driven force feedback, this wheel is good! It isn’t perfect – this isn’t a $1k direct drive – but it is immersive, gives you feedback as needed. I used it in trucking sims and Dirt 3 and higher on PC. The pedals feel solid and work in a predictable manner. The gear shifter has a lock-out reverse that requires pressing down the shifter like in some cars. Gates are intuitive and shifting is smooth.Now, to the reason I counted off one star. Sometimes, when you update the software (GHub), the wheel stops working in some games and you will have to completely uninstall GHub and all other Logitech software to make it work again. This shouldn’t happen, but it happened to me more than once on more than one PC. This may be fixed, but it seems to always loom as a hassle. And it is not straight forward what’s wrong: It’s, for example, only the Force Feedback not working on American Truck Simulator – but steering works, pedals work, just no feedback. If that wouldn’t have happened more than once, I’d give it a 5 – it didn’t help that Logitech Support asked me to send in the physical product as “defective” when it was their software – as I told them more than once because I tried both wheels on the same PC. Smh. I figured it out myself.I actually own two of them, different batch, but virtually identical.
Cutting to the chase: The shifter is almost never supported outside the most diehard racing sims. In the games supporting it, it works well, but all it does is make those games harder. It doesn’t really add much to the experience IMO, but if you’re looking for full immersion, it’s not even the most realistic shifter and feels awkward to gear up/down with. Of course, a lot of what makes or breaks this immersion is positioning, so make sure you buy a good wheel and shifter stand to complement it. I tend not to use the shifter after the initial few days of using it. It just wasn’t worth my time to make it work in the games I ended up wanting to play. It works out of box in Gran Tourismo Sport, 6 and 7 on PS4 and PS5, and it works well in Assetto Corsa, Dirt Rally 2, and Grid on PC with minimal setup time.The wheel is very cool. The force feedback is amazing. I get complements from even the most shrewd people about it. The game support is pretty good, and remapping its controls is very easy with Logitech GHub. You can change the wheel to a smaller turn radius for kart games, and the force feedback can be tuned or turned off very easily if you get annoyed with it.The pedals are good but a slight bit disappointing. Pressing the pedals feels good, though each pedal has a different resistance and distance to 100% power. The distance can be edited, but the resistance cannot. They don’t have the same force feedback unfortunately, so you won’t feel that beat of the ground on your feet. The brake feels too difficult to press sometimes, depending on the game, but to be honest, it makes finding the right pedal easy. The pedals are also unable to be remapped to anything in GHub, so if you thought you’d be able to use these pedals as an OBS shortcuts board for your feet, you’ll be very disappointed.Overall, good combo product for its intended use case, but you need a good stand for these to make good use of them. I really wish Logitech would better support the product in GHub, so I’m taking off a star for lack of support. Another star is taken away for the low build quality and poor keymapping potential of the shifter. The overall feel of the wheel, though, is so good that I have to elevate this back up to 4/5 stars.
Ryan Z. –
Honestly, when I bought this thing, the only thing I had in mind was the old derpy wheel I had years ago for the PS2. Boy were my expectations truly blown away! This thing can be the gateway to hours of fun and enjoyment, I bought this to initially play drifting games, but then quickly fell into the rabbit hole about using it with everything that had wheel support. ( 9 / 10 ) I would recommend this to anyone who wants to get into sim racing, super great entry-level wheel to have.